ITEMS, WEAPONS, ARMOR, ANIMALS & MOUNTS, and TRANSPORTATION


Items


Item: agate [agat] A multi-colored, banded stone of some value, generally used for ornamentation or magical activities.

Weight: 1/50 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a gem.

Harvested using 2nd mining [mini].

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Item: barley [barl] A hardy grain found throughout the world.

Weight: 20 kg. Size: small.

This item cannot be equipped.

Harvested using novice agriculture [agri].

Used to make: Item: ale [ale], stout [stou]

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Item: berena grass [bere] A fibrous orange grass that is usually found in the open grasslands. Some claim berena grass has magical properties associated with the sphere of darkness.

Weight: 1/5 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a herb.

Harvested using 2nd woodcraft [wood].

Used as reagent for: Skill: darkness [dark] return to index | top


Item: bronze [bron] Bronze is a compound made of tin and copper smelted in a coal fire. Bronze can be used to form crude weapons and tools.

Weight: 30 kg. Size: small.

This item cannot be equipped.
It is a base metal.

Made using 2nd mining [mini].
1 made using: 1 tin [tin], 1 copper [copp], 1 coal [coal].

Used to make: Item: bronze axe [baxe], bronze broadsword [bswd], bronze dagger [bdag], bronze javelin [bjav], bronze mace [bmac], bronze mail [bmai], bronze maul [bmau], bronze spear [], bronze tool [btoo], buckler [buck]

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Item: bronze tool [btoo] Using tools, people work about 15% more efficiently. Though bronze tools are the most primitive available, they're still better than bare hands. Tools affect MAKE, BUILD, WORK, and HARVEST amounts.

Weight: 3 kg. Size: very small.

Equipped: left hand, right hand.

Made using novice weaponsmith [weap].
2 made using: 1 bronze [bron].

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Item: coal [coal] Coal comes in a variety of forms, but all have one thing in common, they burn well. Coal is used as a source of heat for both cooking and industry.

Weight: 30 kg. Size: medium.

This item cannot be equipped.

Harvested using 1st mining [mini].

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Item: copper [copp] Copper is a common malleable metal, often found in surface deposits. It is used to make household goods, and is one of the main components of bronze.

Weight: 30 kg. Size: medium.

This item cannot be equipped.
It is a base metal.

Harvested using 1st mining [mini].

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Item: corn [corn] A grain generally found growing on the open plain.

Weight: 20 kg. Size: small.

This item cannot be equipped.

Harvested using novice agriculture [agri].

Used to make: Item: whiskey [whis]

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Item: daan sap [daan] Found only in the hottest regions, daan sap is produced by certain desert dwelling cacti and harvested for its fire magic properties.

Weight: 1/5 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a herb.

Harvested using 2nd woodcraft [wood].

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Item: diamond [diam] A glittering white gemstone of tremendous value. Diamonds are reputed to have magical qualities.

Weight: 1/50 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a gem.

Used as reagent for: Skill: earth [eart]

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Item: gold [gold] Gold is a precious metal, and is used by jewelers and other artisans for decorative purposes. It is also minted into coins.

Weight: 50 kg. Size: small.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a precious metal.

Harvested using 2nd mining [mini].

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Item: hide [hide] Raw hides can be fashioned into crude shields, or, with some work, turned into leather, which is much more useful.

Weight: 20 kg. Size: small.

This item cannot be equipped.

Harvested using novice hunting [hunt].

Used to make: Item: leather [leat], bronze mail [bmai], hide shield [hshd]

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Item: honey [hone] A delectable sweet produced by bees in the wild.

Weight: 10 kg. Size: small.

This item cannot be equipped.

Harvested using 2nd woodcraft [wood].

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Item: iron tool [itoo] Iron tools are an improvement over bronze tools, granting a bonus of 25% to all work done. Tools affect MAKE, BUILD, WORK, and HARVEST amounts.

Weight: 3 kg. Size: very small.

Equipped: left hand, right hand.

Made using 1st weaponsmith [weap].
2 made using: 1 iron [iron].

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Item: jasper [jasp] A reddish stone valued as both a spell component and a gemstone.

Weight: 1/50 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a gem.

Harvested using 2nd mining [mini].

Used as reagent for: Skill: ash [ashs]

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Item: jet [jet] A black stone of some value, often associated with magical activities.

Weight: 1/50 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a gem.

Harvested using 2nd mining [mini].

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Item: loracht moss [lora] Loracht moss grows in damp areas in hardwood forests, usually near streams or rivers. It is valued as a magical component by air mages.

Weight: 1/5 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a herb.

Harvested using 2nd woodcraft [wood].

Used as reagent for: Skill: air [airs]

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Item: nocht weed [noch] The foul nocht weed grows in dank surroundings, usually in swamps or tropical jungles. It is prized by priests of death magic.

Weight: 1/5 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a herb.

Harvested using 2nd woodcraft [wood].

Used as reagent for: Skill: death [deat]

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Item: plorn root [plor] The delicate plorn plant can only be found in the damp climate of oases and other moist areas. Its roots are valued as a source of magical earth power.

Weight: 1/5 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a herb.

Harvested using 2nd woodcraft [wood].

Used as reagent for: Skill: earth [eart]

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Item: salt [salt] Salt is a crystalline rock found in vast deposits, generally underground or in dry and desolate regions. It is used as a preservative and as a spice.

Weight: 15 kg. Size: small.

This item cannot be equipped.

Harvested using 2nd mining [mini].

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Item: shilat cactus [shil] Found only in dry rocky terrain, the shilat cactus can be harvested and preserved by those with the proper knowledge. It is rumored to have magical uses related to the sphere of light.

Weight: 1/5 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a herb.

Harvested using 2nd woodcraft [wood].

Used as reagent for: Skill: light [lght]

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Item: silver [silv] Silver, though less valuable than gold, is still used as both a decorative metal and for coinage throughout the world.

Weight: 40 kg. Size: small.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a precious metal.

Harvested using 2nd mining [mini].

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Item: stera flower [ster] A delicate, woods dwelling plant that blooms year round, the stera flower is prized for its life magic properties.

Weight: 1/5 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a herb.

Harvested using 2nd woodcraft [wood].

Used as reagent for: Skill: life [life]

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Item: stone [ston] Stone refers to any of a number of mineral compounds suitable for normal building needs. Less sturdy than granite, stone is also more common.

Weight: 200 kg. Size: small.

This item cannot be equipped.

Harvested using novice mining [mini].

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Item: steel tool [stoo] The finest tools available, steel tools speed work by 35%. Tools affect MAKE, BUILD, WORK, and HARVEST amounts.

Weight: 3 kg. Size: very small.

Equipped: left hand, right hand.

Made using 2nd weaponsmith [weap].
2 made using: 1 steel [stee].

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Item: timber [timb] Any of a variety of hard or soft woods used as a source of lumber, or as a primitive building material.

Weight: 40 kg. Size: small.

This item cannot be equipped.

Harvested using novice lumbering [lumb].

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Item: tin [tin] Tin is a silvery base metal which can be alloyed with copper to make bronze.

Weight: 30 kg. Size: small.

This item cannot be equipped.
It is a base metal.

Harvested using 1st mining [mini].

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Item: trela branch [trel] A rare form of coral found only at sea or in swampy regions, trela branch is valued by water mages.

Weight: 1/5 kg. Size: tiny.

This item cannot be equipped.
This item is only visible to units with the ability to harvest it.
It is a herb.

Harvested using 2nd woodcraft [wood].

Used as reagent for: Skill: water [watr]

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Item: wheat [whea] A grain commonly found throughout the world.

Weight: 20 kg. Size: small.

This item cannot be equipped.

Harvested using 1st agriculture [agri].

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Weapons


Item: bronze axe [baxe] A crude axe fashioned of bronze, this weapon can be used in melee, or hurled a short distance.

Weight: 3 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using 2nd crushing [crsh].
Made using 1st weaponsmith [weap].
2 made using: 1 bronze [bron].

Attack value: thrw based, ranged attack, slash damage, weapon attack, base level: 2, engage: 0, strength: 5 count: 1 strike rank: 7 speed: -1 APs: 10 damage: 1d6 base range: 2 ammo: 3;
Attack value: crsh based, melee attack, slash damage, weapon attack, non counting, base level: 2, engage: 3, strength: 7 count: 1 strike rank: 6 speed: 13 APs: 4 damage: 1d8 base range: 1 ammo: unlimited.

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Item: bronze dagger [bdag] A short blade, fashioned to stab or pierce the enemy.

Weight: 1 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using novice blades [blde].
Made using 1st weaponsmith [weap].
3 made using: 1 bronze [bron].

Attack value: blde based, pierce damage, melee attack, weapon attack, base level: 0, engage: 4, strength: 5 count: 1 strike rank: 9 speed: 10 APs: 2 damage: 1d3 base range: 1 ammo: unlimited.

Used to make: Item: enchanted dagger [edag]

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Item: bronze javelin [bjav] A short spear designed for throwing, the javelin can also be used as a stabbing weapons (albeit a weak one). When used as a melee weapon, javelins are treated as pole arms.

Weight: 2 kg. Size: small.

Equipped: right hand.
This item has a +1 initiative modifier when equipped.
It is a weapon.

Equipped using 3rd thrown [thrw].
Made using 2nd weaponsmith [weap].
3 made using: 1 bronze [bron], 1 oak [oak].

Attack value: ranged attack, thrw based, pierce damage, weapon attack, base level: 3, engage: 0, strength: 4 count: 1 strike rank: 4 speed: -1 APs: 8 damage: 1d6 base range: 3 ammo: 4;
Attack value: pole based, pierce damage, melee attack, weapon attack, non counting, base level: 3, engage: 2, strength: 4 count: 1 strike rank: 5 speed: 20 APs: 5 damage: 1d5-1 base range: 1 ammo: unlimited.

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Item: bronze mace [bmac] A heavy crushing weapon, the mace is crude but effective.

Weight: 2 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using 1st crushing [crsh].
Made using 1st weaponsmith [weap].
2 made using: 1 bronze [bron].

Attack value: crsh based, blunt damage, melee attack, weapon attack, base level: 1, engage: 3, strength: 6 count: 1 strike rank: 6 speed: 13 APs: 4 damage: 1d6 base range: 1 ammo: unlimited.

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Item: bronze maul [bmau] A heavier, two-handed version of the mace, the bronze maul can inflict punishing damage, but its great weight makes it an unwieldy weapon.

Weight: 4 kg. Size: small.

Equipped: left hand, right hand.
This item has a +1 initiative modifier when equipped.
It is a weapon.

Equipped using 2nd crushing [crsh].
Made using 1st weaponsmith [weap].
2 made using: 1 bronze [bron].

Attack value: crsh based, blunt damage, melee attack, weapon attack, base level: 2, engage: 2, strength: 7 count: 1 strike rank: 8 speed: 16 APs: 6 damage: 2d4 base range: 1 ammo: unlimited.

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Item: bow [bow] The basic short bow, this weapon allows an adequate ranged attack, but cannot be used in melee combat.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
It is a weapon.

Equipped using 3rd missile [mssl].
Made using 1st bowyer [bowy].
2 made using: 1 yew [yew]; OR
1 hide [hide], 1 oak [oak].

Attack value: ranged attack, pierce damage, mssl based, weapon attack, base level: 3, engage: 0, strength: 6 count: 1 strike rank: 5 speed: -1 APs: 10 damage: 1d4+1 base range: 4 ammo: 10.

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Item: bronze spear [bspe] A 5-6' long bladed weapon balanced for throwing, the spear can also be used in melee combat. When used as a melee weapon, spears are treated as pole arms.

Weight: 2 kg. Size: small.

Equipped: right hand.
This item has a +1 initiative modifier when equipped.
It is a weapon.

Equipped using 1st thrown [thrw].
Made using 1st weaponsmith [weap].
2 made using: 1 bronze [bron], 1 oak [oak].

Attack value: ranged attack, pierce damage, thrw based, weapon attack, base level: 1, engage: 0, strength: 5 count: 1 strike rank: 4 speed: -1 APs: 9 damage: 1d6 base range: 2 ammo: 4;
Attack value: pole based, pierce damage, melee attack, weapon attack, charge attack, non counting, base level: 1, engage: 1, strength: 5 count: 1 strike rank: 5 speed: 26 APs: 6 damage: 1d6-1 base range: 1 ammo: unlimited.

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Item: bronze broadsword [bswd] Ranging in size from a long knife to a decent sized sword, the broadsword is the basic weapon of choice for most armies. The broadsword has sharpened edges and point.

Weight: 2 kg. Size: very small.

Equipped: right hand. It is a weapon.

Equipped using 1st blades [blde].
Made using 1st weaponsmith [weap].
2 made using: 1 bronze [bron].

Attack value: slash damage, melee attack, blde based, weapon attack, base level: 1, engage: 3, strength: 7 count: 1 strike rank: 5 speed: 12 APs: 4 damage: 1d6+1 base range: 1 ammo: unlimited.

Used to make: Item: enchanted blade [ebld]

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Item: club [club] A primitive bludgeon cut from raw timber. The club is only a slighter better weapon than a fist.

Weight: 1 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using novice crushing [crsh].
Made using novice weaponsmith [weap].
3 made using: 1 timber [timb].

Attack value: crsh based, blunt damage, melee attack, weapon attack, base level: 0, engage: 4, strength: 4 count: 1 strike rank: 9 speed: 14 APs: 2 damage: 1d4 base range: 1 ammo: unlimited.

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Item: crossbow [cros] Crossbows fire short, steel tipped quarrels with great force. They are easier to use, but harder to make than a basic bow.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +1 initiative modifier when equipped.
It is a weapon.

Equipped using 1st missile [mssl].
Made using 2nd bowyer [bowy].
2 made using: 1 oak [oak], 1 steel [stee].

Attack value: ranged attack, pierce damage, mssl based, weapon attack, base level: 1, engage: 0, strength: 7 count: 1 strike rank: 5 speed: -1 APs: 13 damage: 1d6+1 base range: 4 ammo: 10.

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Item: enchanted blade [ebld] This weapon is a quality blade enchanted with a minor dweomer enhancing aim and strength.

Weight: 2 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using 1st blades [blde].
Made using 2nd artifice [arti].
1 made using: 1 bronze broadsword [bswd], 3 gems, 1 alchemic ingredient;
OR 1 iron broadsword [iswd], 3 gems.

Attack value: slash damage, blde based, melee attack, weapon attack, base level: 1, engage: 3, strength: 10 count: 1 strike rank: 5 speed: 11 APs: 3 damage: 1d6+3 base range: 1 ammo: unlimited.

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Item: enchanted bow [ebow] The enchantment on this weapon improves both attack strength and weapon range.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
It is a weapon.

Equipped using 3rd missile [mssl].
Made using 3rd artifice [arti].
1 made using: 1 yew [yew], 3 herbs, 1 alchemic ingredient;
OR 1 longbow [lbow], 3 herbs.

Attack value: ranged attack, pierce damage, mssl based, weapon attack, base level: 3, engage: 0, strength: 10 count: 1 strike rank: 5 speed: -1 APs: 6 damage: 1d6+2 base range: 6 ammo: 10.

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Item: enchanted dagger [edag] The enchanted dagger is sometimes chosen as an assassin's weapon because it can be easily concealed.

Weight: 1 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using novice blades [blde].
Made using 1st artifice [arti].
1 made using: 1 bronze dagger [bdag], 2 gems, 1 alchemic ingredient;
OR 1 iron dagger [idag], 2 gems.

Attack value: pierce damage, blde based, melee attack, weapon attack, base level: 0, engage: 4, strength: 8 count: 1 strike rank: 9 speed: 9 APs: 2 damage: 1d3+3 base range: 1 ammo: unlimited.

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Item: enchanted pike [epik] This long pole arm is enchanted to swing through the air more quickly than its mundane cousin, increasing damage and attack strength, and decreasing the time required to use the weapon.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 1st pole arms [pole].
Made using 4th artifice [arti].
1 made using: 1 iron pike [ipik], 3 herbs, 1 alchemic ingredient;
OR 1 iron pike [ipik], 5 herbs, 3 gems.

Attack value: pierce damage, pole based, melee attack, weapon attack, charge attack, base level: 1, engage: 1, strength: 11 count: 1 strike rank: 2 speed: 28 APs: 7 damage: 2d4+2 base range: 1 ammo: unlimited.

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Item: iron bill [ibil] A 6-8' long pole fitted with a broad slashing blade, the bill is an effective weapon in close ranks. Its long and somewhat clumsy nature make it less effective as an individual weapon.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 1st pole arms [pole].
Made using 2nd weaponsmith [weap].
2 made using: 1 iron [iron], 1 oak [oak].

Attack value: pole based, melee attack, slash damage, weapon attack, base level: 1, engage: 1, strength: 6 count: 1 strike rank: 4 speed: 30 APs: 8 damage: 2d4 base range: 1 ammo: unlimited.

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Item: iron dagger [idag] Though still a weak weapon, the stronger iron version of the dagger is an improvement over the bronze version.

Weight: 1 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using novice blades [blde].
Made using 2nd weaponsmith [weap].
3 made using: 1 iron [iron].

Attack value: pierce damage, blde based, melee attack, weapon attack, base level: 0, engage: 4, strength: 5 count: 1 strike rank: 9 speed: 10 APs: 2 damage: 1d3+1 base range: 1 ammo: unlimited.

Used to make: Item: enchanted dagger [edag]

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Item: iron halberd [ihal] Similar to the bill, the halberd has a more ornate blade with hooks and curves designed to catch opponent's weapons. It is somewhat unwieldy and slow however, making it more suitable for use in close ranked formations.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 2nd pole arms [pole].
Made using 3rd weaponsmith [weap].
2 made using: 1 iron [iron], 1 oak [oak].

Attack value: slash damage, pole based, melee attack, weapon attack, base level: 2, engage: 1, strength: 8 count: 1 strike rank: 4 speed: 30 APs: 8 damage: 2d4 base range: 1 ammo: unlimited.

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Item: iron lance [ilan] A long pole arm designed for use on horseback, the lance has great penetrating power when used in a close ranked charge.

Weight: 3 kg. Size: small.

Equipped: right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 3rd pole arms [pole].
Made using 2nd weaponsmith [weap].
2 made using: 1 iron [iron], 1 oak [oak].

Attack value: pierce damage, pole based, melee attack, weapon attack, charge attack, base level: 3, engage: 1, strength: 8 count: 1 strike rank: 3 speed: 30 APs: 8 damage: 2d5 base range: 1 ammo: unlimited.

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Item: iron pike [ipik] A very long iron tipped pole arm, the pike is nearly useless as a melee weapon, unless used in close ranked formations. There its great reach can be used with good effect.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 1st pole arms [pole].
Made using 2nd weaponsmith [weap].
2 made using: 1 iron [iron], 1 oak [oak].

Attack value: pierce damage, pole based, melee attack, weapon attack, charge attack, base level: 1, engage: 1, strength: 7 count: 1 strike rank: 2 speed: 30 APs: 8 damage: 2d4 base range: 1 ammo: unlimited.

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Item: iron broadsword [iswd] The superior strength and edge of an iron broadsword make it much more effective than the bronze version.

Weight: 2 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using 1st blades [blde].
Made using 2nd weaponsmith [weap].
2 made using: 1 iron [iron].

Attack value: slash damage, blde based, melee attack, weapon attack, base level: 1, engage: 3, strength: 7 count: 1 strike rank: 5 speed: 12 APs: 4 damage: 1d6+2 base range: 1 ammo: unlimited.

Used to make: Item: enchanted blade [ebld]

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Item: steel bill [sbil] A refinement of the iron bill, which uses harder steel for the blade and fastenings.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 1st pole arms [pole].
Made using 3rd weaponsmith [weap].
2 made using: 1 steel [stee], 1 oak [oak].

Attack value: slash damage, pole based, melee attack, weapon attack, base level: 1, engage: 1, strength: 6 count: 1 strike rank: 4 speed: 30 APs: 8 damage: 2d6+1 base range: 1 ammo: unlimited.

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Item: steel dagger [sdag] Though not particularly effective as a weapon, the steel dagger is the weapon of choice for physically weak races or for unskilled fighters.

Weight: 1 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using novice blades [blde].
Made using 3rd weaponsmith [weap].
3 made using: 1 steel [stee].

Attack value: pierce damage, blde based, melee attack, weapon attack, base level: 0, engage: 4, strength: 5 count: 1 strike rank: 9 speed: 10 APs: 2 damage: 1d4+1 base range: 1 ammo: unlimited.

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Item: steel greatsword [sgsw] Designed to improve the reach and damaging power of the basic broadsword, greatswords require two hands, but are quicker than the heavy great axe.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +1 initiative modifier when equipped.
It is a weapon.

Equipped using 3rd blades [blde].
Made using 4th weaponsmith [weap].
2 made using: 1 steel [stee].

Attack value: slash damage, blde based, melee attack, weapon attack, base level: 3, engage: 2, strength: 7 count: 1 strike rank: 6 speed: 14 APs: 5 damage: 2d6+2 base range: 1 ammo: unlimited.

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Item: steel halberd [shal] Similar to the iron version, the steel halberd makes a good basic pole arm in the hands of skilled troops.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 2nd pole arms [pole].
Made using 4th weaponsmith [weap].
2 made using: 1 steel [stee], 1 oak [oak].

Attack value: slash damage, pole based, melee attack, weapon attack, base level: 2, engage: 1, strength: 8 count: 1 strike rank: 4 speed: 30 APs: 8 damage: 2d6+1 base range: 1 ammo: unlimited.

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Item: steel lance [slan] A refinement of the iron lance, the steel version has greater penetrating power and inflicts slightly more damage.

Weight: 3 kg. Size: small.

Equipped: right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 3rd pole arms [pole].
Made using 3rd weaponsmith [weap].
2 made using: 1 steel [stee], 1 oak [oak].

Attack value: pierce damage, pole based, melee attack, weapon attack, charge attack, base level: 3, engage: 1, strength: 8 count: 1 strike rank: 3 speed: 30 APs: 8 damage: 2d6 base range: 1 ammo: unlimited.

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Item: sling [slin] A simple pouch with two straps cut from leather, the sling is the most basic missile weapon available. They are not particularly effective, but do allow attacks at range.

Weight: 1 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using novice missile [mssl].
Made using novice bowyer [bowy].
3 made using: 1 leather [leat].

Attack value: ranged attack, blunt damage, mssl based, weapon attack, base level: 0, engage: 0, strength: 2 count: 1 strike rank: 6 speed: -1 APs: 10 damage: 1d4 base range: 3 ammo: 10.

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Item: steel pike [spik] Best used in close formation, the pike is a poor choice of weapon for individual combat.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 1st pole arms [pole].
Made using 3rd weaponsmith [weap].
2 made using: 1 steel [stee], 1 oak [oak].

Attack value: pierce damage, pole based, melee attack, weapon attack, charge attack, base level: 1, engage: 1, strength: 7 count: 1 strike rank: 2 speed: 30 APs: 8 damage: 2d4+2 base range: 1 ammo: unlimited.

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Item: steel broadsword [sswd] A well balanced sword makes a very effective weapon, inflicting great, slashing wounds.

Weight: 2 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using 1st blades [blde].
Made using 3rd weaponsmith [weap].
2 made using: 1 steel [stee].

Attack value: slash damage, blde based, melee attack, weapon attack, base level: 1, engage: 3, strength: 7 count: 1 strike rank: 5 speed: 12 APs: 4 damage: 2d4+2 base range: 1 ammo: unlimited.

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Item: white steel bill [wbil] With a wickedly sharp blade, good reach, and low skill requirement, the bill makes a good weapon for unskilled pole arm troops.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 1st pole arms [pole].
Made using 4th weaponsmith [weap].
2 made using: 1 white steel [wste], 1 oak [oak].

Attack value: slash damage, pole based, melee attack, weapon attack, base level: 1, engage: 1, strength: 6 count: 1 strike rank: 3 speed: 28 APs: 7 damage: 2d6+2 base range: 1 ammo: unlimited.

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Item: white steel dagger [wdag] For those of small stature, the white steel dagger is one of the most effective weapons available.

Weight: 1 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using novice blades [blde].
Made using 4th weaponsmith [weap].
3 made using: 1 white steel [wste].

Attack value: pierce damage, blde based, melee attack, weapon attack, base level: 0, engage: 4, strength: 5 count: 1 strike rank: 8 speed: 9 APs: 2 damage: 1d4+2 base range: 1 ammo: unlimited.

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Item: white steel greatsword [wgsw] A full 5' of gleaming white steel, the greatsword is capable of slicing through the hardest armor as if it were butter.

Weight: 2 kg. Size: small.

Equipped: left hand, right hand.
This item has a +1 initiative modifier when equipped.
It is a weapon.

Equipped using 3rd blades [blde].
Made using 5th weaponsmith [weap].
2 made using: 1 white steel [wste].

Attack value: slash damage, blde based, melee attack, weapon attack, base level: 3, engage: 2, strength: 8 count: 1 strike rank: 5 speed: 13 APs: 4 damage: 2d8+2 base range: 1 ammo: unlimited.

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Item: white steel halberd [whal] Often used by elite units for show because of its unique appearance, the white steel halberd is still an effective weapon.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 2nd pole arms [pole].
Made using 5th weaponsmith [weap].
2 made using: 1 white steel [wste], 1 oak [oak].

Attack value: slash damage, pole based, melee attack, weapon attack, base level: 2, engage: 1, strength: 8 count: 1 strike rank: 3 speed: 28 APs: 7 damage: 2d6+2 base range: 1 ammo: unlimited.

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Item: white steel lance [wlan] With great penetrating power, and the ability to punch through close ranked formations, the lance is a cavalry staple.

Weight: 3 kg. Size: small.

Equipped: right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 3rd pole arms [pole].
Made using 4th weaponsmith [weap].
2 made using: 1 white steel [wste], 1 oak [oak].

Attack value: pierce damage, pole based, melee attack, weapon attack, charge attack, base level: 3, engage: 1, strength: 8 count: 1 strike rank: 2 speed: 28 APs: 7 damage: 2d6+2 base range: 1 ammo: unlimited.

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Item: white steel pike [wpik] A good basic pole arm for unseasoned troops, and capable of breaking the charge of lance wielding cavalry, the pike is a good weapon for use in close formation.

Weight: 3 kg. Size: small.

Equipped: left hand, right hand.
This item has a +2 initiative modifier when equipped.
It is a weapon.

Equipped using 1st pole arms [pole].
Made using 4th weaponsmith [weap].
2 made using: 1 white steel [wste], 1 oak [oak].

Attack value: pierce damage, pole based, melee attack, weapon attack, charge attack, base level: 1, engage: 1, strength: 7 count: 1 strike rank: 1 speed: 28 APs: 7 damage: 2d5+2 base range: 1 ammo: unlimited.

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Item: white steel broadsword [wswd] Claimed by some as the pinnacle of the weaponsmith's art, the white steel broadsword is a beautiful mix of elegant form and deadly efficiency.

Weight: 2 kg. Size: very small.

Equipped: right hand.
It is a weapon.

Equipped using 1st blades [blde].
Made using 4th weaponsmith [weap].
2 made using: 1 white steel [wste].

Attack value: slash damage, blde based, melee attack, weapon attack, base level: 1, engage: 3, strength: 7 count: 1 strike rank: 4 speed: 11 APs: 3 damage: 2d5+2 base range: 1 ammo: unlimited.

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Armour


Item: bronze mail [bmai] Bronze mail consists of a coat of made of hide which has plates of bronze sewn into it in an overlapping pattern. It provides basic protection to the wearer.

Weight: 5 kg. Size: small.

Equipped: body.
This item has a +1 initiative modifier when equipped.
It is a armor.

Equipped using 2nd maneuvering [mane].
Made using 2nd armorer [armo].
1 made using: 1 bronze [bron], 1 hide [hide].

Defense value: physical damage, count: 1, strength: 13 absorbs: 2.

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Item: buckler [buck] The buckler is a small, round shield, made of oak with a bronze boss in the center. Though it provides scant cover, its ease of use and cheap construction make it a popular choice for low quality troops.

Weight: 1 kg. Size: small.

Equipped: left hand.
It is a armor.

Equipped using 1st parry [prry].
Made using 2nd armorer [armo].
3 made using: 1 bronze [bron], 1 oak [oak].

Defense value: physical damage, count: 1, strength: 6 absorbs: 1.

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Item: enchanted helm [ehlm] The enchanted helm provides additiona protection above and beyond that provided by the standard helm.

Weight: 1 kg. Size: very small.

Equipped: head.
It is a armor.

Equipped using 1st maneuvering [mane].
Made using 2nd artifice [arti].
1 made using: 1 helm [helm], 2 gems, 2 herbs;
OR 1 helm [helm], 3 gems, 1 alchemic ingredient.

Defense value: physical damage, count: 1, strength: 9 absorbs: 2.

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Item: enchanted mail [emai] This mail provides greater protection against all forms of physical attack, and minor protection against magical damage as well.

Weight: 5 kg. Size: small.

Equipped: body.
This item has a +1 initiative modifier when equipped.
It is a armor.

Equipped using 2nd maneuvering [mane].
Made using 4th artifice [arti].
1 made using: 1 bronze mail [bmai], 6 gems, 1 alchemic ingredient;
OR 1 iron scale mail [isca], 4 gems, 1 alchemic ingredient.

Defense value: physical damage, count: 1, strength: 18 absorbs: 3;
Defense value: magic damage, count: 1, strength: 5 absorbs: 1.

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Item: great helm [grea] A heavy helm made of steel that encloses the wearers entire head, the great helm is the best head gear available.

Weight: 2 kg. Size: small.

Equipped: head.
This item has a +1 initiative modifier when equipped.
It is a armor.

Equipped using 2nd maneuvering [mane].
Made using 4th armorer [armo].
2 made using: 1 steel [stee].

Defense value: physical damage, count: 1, strength: 8 absorbs: 1.

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Item: helm [helm] The basic helm is an iron cap with several rings or ridges across its surface to provide rigidity and strength.

Weight: 1 kg. Size: very small.

Equipped: head.
It is a armor.

Equipped using 1st maneuvering [mane].
Made using 2nd armorer [armo].
3 made using: 1 iron [iron].

Defense value: physical damage, count: 1, strength: 6 absorbs: 1.

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Item: hide shield [hshd] Made of hardened hide stretched over a wooden frame, the hide shield is a light weight and cheap piece of protection. This shield is often used by primitive races because its construction requires no metal-working skill. It provides only minimal protection against melee attacks, but its larger size makes it more effective against ranged weapons.

Weight: 1 kg. Size: small.

Equipped: left hand.
It is a armor.

Equipped using 1st parry [prry].
Made using novice armorer [armo].
3 made using: 1 hide [hide], 1 timber [timb].

Defense value: melee attack, count: 1, strength: 5 absorbs: 1;

Defense value: ranged attack, count: 1, strength: 6 absorbs: 1.

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Item: iron scale mail [isca] Iron scale mail is made from overlapping iron plates sewn to a shirt of heavy leather. It provides better protection against piercing or crushing attacks than chainmail, but is heavier.

Weight: 14 kg. Size: small.

Equipped: body.
This item has a +3 initiative modifier when equipped.
It is a armor.

Equipped using 2nd maneuvering [mane].
Made using 4th armorer [armo].
1 made using: 1 iron [iron], 1 leather [leat].

Defense value: physical damage, count: 1, strength: 15 absorbs: 3.

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Item: kite shield [kshi] A large, square shield constructed of oak and banded with steel, the kite shield provides good protection against physical attack.

Weight: 2 kg. Size: small.

Equipped: left hand.
This item has a +1 initiative modifier when equipped.
It is a armor.

Equipped using 2nd parry [prry].
Made using 4th armorer [armo].
2 made using: 1 steel [stee], 1 oak [oak].

Defense value: physical damage, count: 1, strength: 9 absorbs: 2.

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Item: leather mail [lmai] A light-weight armor made of hardened leather, this mail provides moderate protection against slashing weapons, less against crushing or piercing blows.

Weight: 3 kg. Size: small.

Equipped: body.
It is a armor.

Equipped using 1st maneuvering [mane].
Made using 1st armorer [armo].
1 made using: 1 leather [leat].

Defense value: slash damage, count: 1, strength: 11 absorbs: 2;
Defense value: blunt damage, pierce damage, count: 1, strength: 10 absorbs: 1.

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Item: steel chainmail [scha] Like the less sturdy iron chainmail, steel chainmail provides good overall protection with minimal weight and movement penalty. Steel chainmail is a good armor choice for heavy foot troops.

Weight: 7 kg. Size: small.

Equipped: body.
This item has a +2 initiative modifier when equipped.
It is a armor.

Equipped using 3rd maneuvering [mane].
Made using 4th armorer [armo].
1 made using: 1 steel [stee], 1 leather [leat].

Defense value: blunt damage, pierce damage, count: 1, strength: 16 absorbs: 3;
Defense value: slash damage, count: 1, strength: 17 absorbs: 4.

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Item: steel plate mail [spla] A heavy suit of fitted plates, steel plate mail provides excellent protection against all forms of attack. Its heavy construction slows the wearer somewhat, but the protection provided is better than any mundane armor save white steel plate.

Weight: 15 kg. Size: small.

Equipped: body.
This item has a +4 initiative modifier when equipped.
It is a armor.

Equipped using 4th maneuvering [mane].
Made using 5th armorer [armo].
1 made using: 2 steel [stee], 1 leather [leat].

Defense value: pierce damage, count: 1, strength: 18 absorbs: 4;
Defense value: blunt damage, slash damage, count: 1, strength: 18 absorbs: 5.

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Item: white steel plate mail [wpla] The pinnacle of the armoror's art, white steel plate is lighter than steel plate, yet provides better protection. It is also rumored that white steel plate provides a magical defense to the wearer.

Weight: 8 kg. Size: small.

Equipped: body.
This item has a +3 initiative modifier when equipped.
It is a armor.

Equipped using 4th maneuvering [mane].
Made using 6th armorer [armo].
1 made using: 2 white steel [wste], 1 leather [leat].

Defense value: pierce damage, count: 1, strength: 19 absorbs: 4;
Defense value: blunt damage, slash damage, count: 1, strength: 19 absorbs: 5;
Defense value: magic damage, count: 1, strength: 6 absorbs: 3.

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Animals & Mounts


Item: abalone [abal] Abalone is a shellfish which can often be harvested in coastal regions.

Weight: 20 kg. Size: small.

This item cannot be equipped.

Harvested using novice fishing [fish].

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Item: catfish [catf] Found throughout the warmer climates in slow moving rivers, ponds and lakes, catfish are an easily caught food source.

Weight: 20 kg. Size: small.

This item cannot be equipped.

Harvested using novice fishing [fish].

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Item: cattle [catt] Cattle are used both as a form of transport and as a food source, providing beef and motive power for carts.

Weight: 600 kg. Size: extra large.
Capacities W: 600

This item cannot be equipped.

Harvested using novice ranching [ranc].

Used to make: Item: cart [cart]

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Item: giant crab [crab] The fierce giant crab becomes a deadly mount once they have been trained for combat. Capable of swimming and crawling onto land for brief stretches, they are a favorite mount of pirates around the world. They can only be ridden by those with appropriate skill.

Weight: 700 kg. Size: extra large.
Capacities W: 700 S: 700
This item has additional capacity when equipped.

Equipped: used.
This item requires the animal mastery [
amst] skill to maintain it.
It is a mount.

Equipped using 4th maneuvering [mane].
Made using 6th animal mastery [amst].
1 made using: 1 wild giant crab [wcra].

Attack value: slash damage, melee attack, base level: 0, engage: 2, strength: 7 count: 2 strike rank: 7 speed: -1 APs: 1 damage: 2d4 base range: 1 ammo: unlimited.

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Item: giant newt [gnwt] Giant newts are an aquatic creature that usually is found in underground locations. Certain races value them as a food source.

Weight: 20 kg. Size: small.

This item cannot be equipped.

Harvested using 1st ranching [ranc].

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Item: goat [goat] Found in a variety of climates, goats provide both milk and meat.

Weight: 25 kg. Size: small.
Capacities W: 25

This item cannot be equipped.

Harvested using 2nd ranching [ranc].

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Item: griffon [grif] The fiercest of all mounts, griffons are truly terrors of the sky. Though not as fast on the ground as horses or pegasai, griffons possess sharp talons and a nasty hooked bill which they use with great effect in combat. Griffons are also among the most difficult creatures to tame, and appear only in scant numbers in the wild. These animals are very difficult to control, and only allow themselves to be ridden by those with appropriate skill.

Weight: 700 kg. Size: extra large.
Capacities W: 700 F: 700
This item has additional capacity when equipped.

Equipped: used.
This item requires the animal mastery [
amst] skill to maintain it.
It is a mount.

Equipped using 4th maneuvering [mane].
Made using 6th animal mastery [amst].
1 made using: 1 wild griffon [wgrf].

Attack value: slash damage, melee attack, base level: 0, engage: -2, strength: 4 count: 2 strike rank: 5 speed: -1 APs: 1 damage: 1d4+1 base range: 1 ammo: unlimited;
Attack value: pierce damage, melee attack, base level: 0, engage: -2, strength: 6 count: 1 strike rank: 6 speed: -1 APs: 1 damage: 2d4 base range: 1 ammo: unlimited.

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Item: horse [hrse] The most common pack animal, horses are easy to find and train. They can carry a decent load, and can also be taught to pull wagons.

Weight: 600 kg. Size: extra large.
Capacities W: 850 R: 780

Equipped: used.
This item requires the animal mastery [
amst] skill to maintain it.
It is a mount.

Made using 1st animal mastery [amst].
1 made using: 1 wild horse [whor].

Used to make: Item: wagon [wago], war horse [warh]

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Item: pig [pigs] Easily raised and a good source of protein, pigs are a standard food source for many races.

Weight: 130 kg. Size: large.
Capacities W: 130

This item cannot be equipped.

Harvested using 1st ranching [ranc].

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Item: poultry [poul] Any of a variety of large food providing birds, poultry is a popular food source throughout the warmer reaches of the world.

Weight: 20 kg. Size: small.

This item cannot be equipped.

Harvested using 3rd ranching [ranc].

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Item: sheep [shee] Though more delicate that other livestock, sheep are commonly raised for food.

Weight: 25 kg. Size: small.
Capacities W: 25

This item cannot be equipped.

Harvested using 3rd ranching [ranc].

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Item: warhorse [warh] Horses trained for combat, warhorses can lash out with hoof and teeth, inflicting minor wounds on the enemy. They are armored with light leather barding. These animals are very difficult to control, and only allow themselves to be ridden by those with appropriate skill.

Weight: 650 kg. Size: extra large.
Capacities W: 650 R: 650
This item has additional capacity when equipped.

Equipped: used.
This item requires the animal mastery [amst] skill to maintain it.
It is a mount.

Equipped using 3rd maneuvering [mane].
Made using 3rd animal mastery [amst].
1 made using: 1 horse [hrse], 2 leather [leat].

Attack value: blunt damage, melee attack, charge attack, base level: 0, engage: -2, strength: 4 count: 2 strike rank: 5 speed: -1 APs: 1 damage: 1d2 base range: 1 ammo: unlimited.

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Item: wild camel [wcam] Found in the dry desert or congregating near oases, wild camels can be trained as pack animals.

Weight: 550 kg. Size: extra large.
Capacities W: 550 R: 550

This item cannot be equipped.

Harvested using 1st animal mastery [amst].

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Item: wild horse [whor] A common animal throughout the warmer climates, wild horses can be trained to be pack animals or war mounts.

Weight: 600 kg. Size: extra large.
Capacities W: 600 R: 600

This item cannot be equipped.

Harvested using novice animal mastery [amst].

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Item: wild reindeer [wrei] Vast herds of wild reindeer can be found crossing the arctic tundra.

Weight: 250 kg. Size: large.
Capacities W: 250 R: 250

This item cannot be equipped.

Harvested using 1st animal mastery [amst].

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Transportaion


Item: cart [cart] Carts are simple two-wheeled conveyances pulled by cattle. Their primitive nature makes them slow moving, but easy to make.

Weight: 1300 kg. Size: extra large.
Capacities W: 1800

This item cannot be equipped.
This item requires the animal mastery [
amst] skill to maintain it.

Made using novice construction [cons].
1 made using: 2 timber [timb], 2 cattle [catt].

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Item: raft [raft] Rafts are a rather primitive form of boat, capable of carrying a fair amount of weight, but at the expense of bulk.

Weight: 80 kg. Size: extra large.

Equipped: used.
This item has additional capacity when equipped.

Equipped using 1st seamanship [seam].
Made using novice shipwright [ship].
1 made using: 4 timber [timb].

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Item: sledge [sled] A sledge is a simple platform mounted on runners which can be pulled by animals. Sledges are generally used in the far north, where ice and snow make them more efficient.

Weight: 300 kg. Size: extra large.
Capacities W: 450

This item cannot be equipped.
This item requires the animal mastery [
amst] skill to maintain it.

Made using novice construction [cons].
1 made using: 1 timber [timb], 1 reindeer [rein].

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