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* Skill Summary

The table below summarizes all available skills. The costs shown are for each figure studying (excluding any teacher fees).

Skill Tag Cost Type
Administration admi $20 Miscellaneous skill. Champion only.
Agriculture agri $15 Craft skill.
Air airs $40 Major magical skill. Champion only.
Ambush ambu $20 Combat skill. Champion only.
Animal Mastery amst $15 Craft skill.
Armorer armo $15 Craft skill.
Artifice arti $50 Magic skill. Champion only.
Ash ashs $50 Minor magical skill. Champion only.
Blades blde $10 Combat skill.
Bowyer bowy $15 Craft skill.
Brewing brew $15 Craft skill.
Construction cons $15 Craft skill.
Crushing crsh $10 Combat skill.
Darkness dark $50 Minor magical skill. Champion only.
Death deat $40 Major magical skill. Champion only.
Earth eart $40 Major magical skill. Champion only.
Electricity elec $50 Minor magical skill. Champion only.
Endurance endu $10 Miscellaneous skill.
Engineering engi $15 Craft skill.
Entertainment ente $15 Craft skill.
Fire fire $40 Major magical skill. Champion only.
Fishing fish $15 Craft skill.
Healing heal $15 Craft skill.
Hunting hunt $15 Craft skill.
Ice ices $50 Minor magical skill. Champion only.
Leadership lead $20 Miscellaneous skill. Champion only.
Life life $40 Major magical skill. Champion only.
Light lght $50 Minor magical skill. Champion only.
Lumbering lumb $15 Craft skill.
Magma magm $50 Minor magical skill. Champion only.
Maneuvering mane $10 Combat skill.
Martial Arts mart $10 Combat skill.
Mineral mnrl $50 Minor magical skill. Champion only.
Mining mini $15 Craft skill.
Missile mssl $10 Combat skill.
Negotiation nego $20 Miscellaneous skill.
Observation obse $20 Miscellaneous skill.
Ooze ooze $50 Minor magical skill. Champion only.
Parry prry $10 Combat skill.
Pole Arms pole $10 Combat skill.
Ranching ranc $15 Craft skill.
Rust rust $50 Minor magical skill. Champion only.
Seamanship seam $15 Miscellaneous skill.
Shipwright ship $15 Craft skill.
Siege Craft sieg $10 Miscellaneous skill.
Smoke smke $50 Minor magical skill. Champion only.
Steam stea $50 Minor magical skill. Champion only.
Tactics tact $20 Combat skill. Champion only.
Thievery thie $20 Miscellaneous skill. Champion only.
Thrown thrw $10 Combat skill.
Void void $50 Minor magical skill. Champion only.
Water watr $40 Major magical skill. Champion only.
Weaponsmith weap $15 Craft skill.
Weaving weav $15 Craft skill.
Woodcraft wood $15 Craft skill.

3.4 APPENDIX - BASIC SKILLS


Skill: administration [admi] (novice): Champions with the administration skill increase the amount of taxes each figure under their command collects in a territory by 7% per level. They are also less likely to lose a title they have claimed if they are not present in the title's territory. It costs $20 per turn to study. Only champions may learn this skill.

Skill: administration [admi] (1st): It costs $20 per turn to study. Only champions may learn this skill.

Skill: administration [admi] (2nd): It costs $20 per turn to study. Only champions may learn this skill.

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Skill: agriculture [agri] (novice): Entities with the agriculture skill can harvest agricultural products from the land. Increased skill levels increase both the kinds and amounts of products that can be harvested. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: barley [barl], corn [corn].

Skill: agriculture [agri] (1st): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: wheat [whea].
Allows the building of: farm [farm]

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Skill: air [airs] (novice): Allows the casting of spells involving the sphere of air. Champions with knowledge of air spellcraft may not study earth spellcraft. It costs $40 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MAJOR sphere of magic.

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Skill: ambush [ambu] (novice): This skill covers the use of cover and surprise in combat and determines success in the critical opening moments of combat. Ambush determines the relative locations of opposing sides and the initial initiative bonus or penalty given to each entity at the beginning of combat. Each three levels of difference in ambush gives a -1 initial initiative adjustment to the side with the higher skill. Only the highest ambush skills on each side are considered. It costs $20 per turn to study. Only champions may learn this skill. This skill is a COMBAT skill.

Skill: ambush [ambu] (1st): It costs $20 per turn to study. Only champions may learn this skill. This skill is a COMBAT skill.

Skill: ambush [ambu] (2nd): It costs $20 per turn to study. Only champions may learn this skill. This skill is a COMBAT skill.

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Skill: animal mastery [amst] (novice): This skill allows the harvesting of and maintenance of pack animals such as horses, llamas, and elephants. It also allows an entity to capture and control creature units such as wargs, bears, and wyverns. Higher levels of animal mastery allow the taming of more exotic creatures. Each LoM for a specific creature increases the number of creatures that can be captured per turn by one. Each level of animal mastery beyond novice allows each figure to maintain two additional pack animals or animal powered conveyances. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: wild horse [whor].

Skill: animal mastery [amst] (1st): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: Item: horse [hrse]
Allows the harvesting of: Item: wild camel [wcam], wild reindeer [wrei]
Allows control of: giant beetles [gbee], jungle cats [jcat], wargs [warg], wolves [wolf], lions [lion], wild dogs [wdog]

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Skill: armorer [armo] (novice): This skill allows the creation of all forms of armor. Each LoM for a specific armor increases the amount per turn that can be created. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: hide shield [hshd].

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Skill: artifice [arti] (novice): A champion with this skill can use their knowledge of magic to create items of great power. These include scrolls, potions, amulets, rings, and weapons. Each sphere of magic has its own particular items it allows, but to create any of them requires the skill of artifice as well. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a CRAFT skill.

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Skill: ash [ashs] (novice): Allows the casting of spells involving the sphere of ash. Champions with knowledge of ash spellcraft may not study steam spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: blades [blde] (novice): Blades covers the use of swords, great swords, knives, daggers and similar slashing or stabbing weapons. It does not include axes. Each level of mastery of a blades weapon gives a +1 strength bonus, and each 2 levels give a +1 damage bonus to the appropriate attacks. Blades gives a unit 1 level of engagement skill per 4 levels of blades known. It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: bronze dagger [bdag], iron dagger [idag], steel dagger [sdag], white steel dagger [wdag], enchanted dagger [edag].

Skill: blades [blde] (1st): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: bronze broadsword [bswd], iron broadsword [iswd], steel broadsword [sswd], white steel broadsword [wswd], enchanted blade [ebld].

Skill: blades [blde] (2nd): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.

Skill: blades [blde] (3rd): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: steel greatsword [sgsw], white steel greatsword [wgsw].

Skill: blades [blde] (4th): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.

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Skill: bowyer [bowy] (novice): This skill allows the construction of all forms of bows and crossbows. Each LoM for a specific weapon increases the amount per turn that can be created. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: sling [slin].

Skill: bowyer [bowy] (1st): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: Item: bow [bow]

Skill: bowyer [bowy] (2nd): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: Item: crossbow [cros]

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Skill: brewing [brew] (novice): This skill allows the creation of beverages such as beer, ale, wine, and whiskey from various agricultural products. Each LoM for a specific beverage increases the amount per turn that can be created. It costs $15 per turn to study. This skill is a CRAFT skill.

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Skill: construction [cons] (novice): This skill allows the construction of normal buildings such as smithies, granaries, warehouses, inns, and markets. Also allows the creation of simple vehicles such as wagons and carts. Each level of construction increases the labor an entity can supply when assisting in the construction of a building. Each LoM for items increases the number that can be created. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: cart [cart],sledge [sled].
Allows the building of: hut [hut].

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Skill: crushing [crsh] (novice): This skill covers the use of maces, clubs, hammers, axes and similar bludgeoning weapons. Each level of mastery of a crushing weapon gives a +1 strength bonus and each 2 levels give a +1 damage bonus to the appropriate attacks. Crushing gives a unit 1 level of engagement skill per 4 levels of crushing known. It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: club [club].

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Skill: darkness [dark] (novice): Allows the casting of spells involving the sphere of darkness. Champions with knowledge of darkness spellcraft may not study light spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: death [deat] (novice): Allows the casting of spells involving the sphere of death. Champions with knowledge of death spellcraft may not study life spellcraft. It costs $40 per turn to study. Only champions may learn this skill. This skill is RELIGIOUS. This skill is a MAJOR sphere of magic.

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Skill: earth [eart] (novice): Allows the casting of spells involving the sphere of earth. Champions with knowledge of earth spellcraft may not study air spellcraft. It costs $40 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MAJOR sphere of magic.

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Skill: electricity [elec] (novice): Allows the casting of spells involving the sphere of electricity. Champions with knowledge of electricity spellcraft may not study rust spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: endurance [endu] (novice): Entities with the skill of endurance are tougher than normal entities and gain 1 action point per two levels of endurance and a 10% life bonus per level of endurance. Entities also gain a 10% carrying capacity bonus for each level of endurance they have. It costs $10 per turn to study.

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Skill: engineering [engi] (novice): Allows the construction of advanced military buildings such as towers, fortresses, and keeps, and the creation of siege engines. Each level of engineering increases the labor an entity can supply when assisting in the construction of a building or siege engine. It costs $15 per turn to study. This skill is a CRAFT skill.

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Skill: entertainment [ente] (novice): The entertainment skill allows entities to provide entertainment to the local population for money, and to boost the morale of same faction, friendly or allied entities when combined with the CAROUSE order. If carousing entities are in the same location as a entity that is entertaining, the carousing entity gains an additional +3 bonus to its morale roll. Any other entities which were entertained, and are then required to make a morale check gain a bonus of +1 to their roll. Entertaining entities earn coins equal to the local work value plus 2 per level of entertainment known. It costs $15 per turn to study. This skill is a CRAFT skill.

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Skill: fire [fire] (novice): Allows the casting of spells involving the sphere of fire. Champions with knowledge of fire spellcraft may not study water spellcraft. It costs $40 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MAJOR sphere of magic.

Skill: fire [fire] (1st): It costs $40 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MAJOR sphere of magic.
Allows control of: fire snakes [fsnk]
Allows the casting of: protection [prot], true fire [trfi].

Skill: fire [fire] (2nd): It costs $40 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MAJOR sphere of magic.
Allows control of: hellhounds [hell]
Allows the casting of: fire tongue [ftng], summon fire snakes [sfsn].

Skill: fire [fire] (3rd): Champions with this level of fire spellcraft may freely study ash, smoke, light, or magma spellcraft. Champions with this level of fire spellcraft may not study steam, ooze, darkness, or ice spellcraft. It costs $40 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MAJOR sphere of magic.
Allows the casting of: Spell: dedication [dedi], brush fire [brfi], fireball [fbll]

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Skill: fishing [fish] (novice): Allows the harvesting of products from the ocean and shoreline, such as fish, seaweed, and shellfish. Each LoM for items increases the number that can be harvested. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: abalone [abal], catfish [catf].

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Skill: healing [heal] (novice): Entities with this skill can attempt to heal entities at the end of combat. Each level of healing allows 5 attempts to heal. Each attempt has a 15% chance of success per level of healing skill. It costs $15 per turn to study. This skill is a CRAFT skill.

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Skill: hunting [hunt] (novice): Allows the harvesting of animals and animal products from the wild. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: hide [hide].

Skill: hunting [hunt] (1st): It costs $15 per turn to study. This skill is a CRAFT skill.

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Skill: ice [ices] (novice): Allows the casting of spells involving the sphere of ice. Champions with knowledge of ice spellcraft may not study magma spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: leadership [lead] (novice): This skill determines how well a champion can organize his forces and provide them with inspiration. It directly affects the maximum entities a champion can lead, and the morale of these entities on the battlefield. Leadership provides a positive morale adjustment to a champion with the skill and any of their followers as well. Leadership morale bonuses are cumulative, meaning a follower of a champion who is in turn following a champion gains a bonus from both champion's leadership. It also increases the number of direct followers they can have by 1. A champion with novice leadership cannot lead any followers. It costs $20 per turn to study. Only champions may learn this skill.

Skill: leadership [lead] (1st): A champion with this level of leadership can directly lead one follower. It costs $20 per turn to study. Only champions may learn this skill.

Skill: leadership [lead] (2nd): A champion with this level of leadership can directly lead two followers. It costs $20 per turn to study. Only champions may learn this skill.

Skill: leadership [lead] (3rd): A champion with this level of leadership can directly lead three followers. It costs $20 per turn to study. Only champions may learn this skill.

Skill: leadership [lead] (4th): A champion with this level of leadership can directly lead four followers. It costs $20 per turn to study. Only champions may learn this skill.

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Skill: life [life] (novice): Allows the casting of spells involving the sphere of life. Champions with knowledge of life spellcraft may not study death spellcraft. It costs $40 per turn to study. Only champions may learn this skill. This skill is RELIGIOUS. This skill is a MAJOR sphere of magic.

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Skill: light [lght] (novice): Allows the casting of spells involving the sphere of light. Champions with knowledge of light spellcraft may not study darkness spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: lumbering [lumb] (novice): Allows the harvesting of timber and specialty woods from forested regions. Each LoM for items increases the number that can be harvested. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: timber [timb].

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Skill: magma [magm] (novice): Allows the casting of spells involving the sphere of magma. Champions with knowledge of magma spellcraft may not study ice spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: maneuvering [mane] (novice): This skill covers moving in armor and effective use of cover in combat. It allows a entity to equip heavier armor, use special mounts, and act more quickly in combat. Each three levels of maneuvering gives a -1 initiative bonus to the entity, and lowers the attack strength of all melee attacks targeting the entity by 1. Maneuvering gives a unit 1 level of engagement skill per 3 levels of maneuvering known. It costs $10 per turn to study. This skill is a COMBAT skill.

Skill: maneuvering [mane] (1st): It costs $10 per turn to study. This skill is a COMBAT skill.
Allows the equipping of: Item: helm [helm], leather mail [lmai], enchanted helm [ehlm]

Skill: maneuvering [mane] (2nd): It costs $10 per turn to study. This skill is a COMBAT skill.
Allows the equipping of: Item: bronze mail [bmai], great helm [grea], iron chainmail [icha], iron scale mail [isca], enchanted mail [emai]

Skill: maneuvering [mane] (3rd): It costs $10 per turn to study. This skill is a COMBAT skill.
Allows the equipping of: Item: warhorse [warh], steel chainmail [scha]

Skill: maneuvering [mane] (4th): It costs $10 per turn to study. This skill is a COMBAT skill.
Allows the equipping of: Item: griffon [grif], giant crab [crab], steel plate mail [spla], white steel plate mail [wpla]

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Skill: martial arts [mart] (novice): This skill covers unarmed combat and brawling. Each level of martial arts grants a +1 attack strength bonus and a +1 damage bonus to unarmed melee attacks. It also reduces enemy melee attack damage by 1 per 2 levels. Each 3 levels also decreases the entity's initiative by 1. Finally, martial arts gives a unit 1 level of engagement skill per 4 levels of skill. It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.

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Skill: mineral [mnrl] (novice): Allows the casting of spells involving the sphere of mineral. Champions with knowledge of mineral spellcraft may not study void spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: mining [mini] (novice): Allows the mining of metal, the quarrying of stone and granite, the mining of gems, the construction of new mines, and the creation of alloys from base metals. Each LoM for a particular item improves the amount that can be harvested or made. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: stone [ston].

Skill: mining [mini] (1st): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the building of: Building: mine [mine]
Allows the harvesting of: Item: coal [coal], copper [copp], tin [tin]

Skill: mining [mini] (2nd): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the building of: Building: quarry [quar]
Allows the harvesting of: Item: gold [gold], salt [salt], silver [silv], jet [jet], agate [agat], jasper [jasp]
Allows the making of: Item: bronze [bron]

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Skill: missile [mssl] (novice): This skill covers the use of all bows, crossbows, slings and similar weapons. Each level of mastery of a missile weapon gives a +1 strength bonus to the appropriate attack. It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: sling [slin].

Skill: missile [mssl] (1st): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: Item: crossbow [cros]

Skill: missile [mssl] (2nd): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.

Skill: missile [mssl] (3rd): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: Item: bow [bow], enchanted bow [ebow]

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Skill: negotiation [nego] (novice): Entities with this skill are able to haggle more effectively and can buy and sell items at better prices. It costs $20 per turn to study.

Skill: negotiation [nego] (1st): It costs $20 per turn to study.

Skill: negotiation [nego] (2nd): It costs $20 per turn to study.

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Skill: observation [obse] (novice): This skill allows an entity to see hidden or otherwise obscured objects or creatures. Each level of Observation increases the likelihood of seeing a hidden thing. It costs $20 per turn to study.

Skill: observation [obse] (1st): It costs $20 per turn to study.

Skill: observation [obse] (2nd): It costs $20 per turn to study.

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Skill: ooze [ooze] (novice): Allows the casting of spells involving the sphere of ooze. Champions with knowledge of ooze spellcraft may not study smoke spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: parry [prry] (novice): This skill covers using weapons and shields and movement in combat defensively. Parrying increases an entity's defense against physical attacks. Parry gives a +1 defense strength modification per level and a +1 damage absorption bonus per two levels to any shield equipped. Parry gives 1 level of engagement skill per 4 levels known. It costs $10 per turn to study. This skill is a COMBAT skill.

[The +1 damage absorption bonus per two levels does not apply to G200, G400]

Skill: parry [prry] (1st): It costs $10 per turn to study. This skill is a COMBAT skill.
Allows the equipping of: Item: buckler [buck], hide shield [hshd]

Skill: parry [prry] (2nd): It costs $10 per turn to study. This skill is a COMBAT skill.
Allows the equipping of: Item: kite shield [kshi]

Skill: parry [prry] (3rd): It costs $10 per turn to study. This skill is a COMBAT skill.

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Skill: pole arms [pole] (novice): This skill covers the use of weapons such as halberds, pikes, glaives, and similar weapons, including the use of spears as melee weapons. Each level of mastery of a pole arm weapon gives a +1 strength bonus, and each 2 levels give a +1 damage bonus to the appropriate attacks. Pole arms gives a unit 1 level of engagement skill per 3 levels of pole arms known. It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.

Skill: pole arms [pole] (1st): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: iron bill [ibil], iron pike [ipik], steel bill [sbil], steel pike [spik], white steel bill [wbil], white steel pike [wpik], enchanted pike [epik].

Skill: pole arms [pole] (2nd): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: Item: iron halberd [ihal], steel halberd [shal], white steel halberd [whal]

Skill: pole arms [pole] (3rd): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.
Allows the equipping of: Item: iron lance [ilan], steel lance [slan], white steel lance [wlan]

Skill: pole arms [pole] (4th): It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.

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Skill: ranching [ranc] (novice): Allows the harvesting of various forms of livestock, pigs, cattle, and sheep, from the land. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: cattle [catt].

Skill: ranching [ranc] (1st): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: pig [pigs], giant newt [gnwt].

Skill: ranching [ranc] (2nd): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: goat [goat].

Skill: ranching [ranc] (3rd): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: sheep [shee], poultry [poul].

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Skill: rust [rust] (novice): Allows the casting of spells involving the sphere of rust. Champions with knowledge of rust spellcraft may not study electricity spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: seamanship [seam] (novice): Allows the sailing of vessels. Seamanship also affects the value of ambush skills when combat takes place at sea. It costs $15 per turn to study.

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Skill: shipwright [ship] (novice): This skill allows the building of vessels. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: raft [raft].

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Skill: siege craft [sieg] (novice): This skill covers the use of large siege machinery, such as catapults, scorpions, rams, and siege towers. Each level of siegecraft gives a +1 strength bonus to the appropriate attacks. It costs $10 per turn to study.

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Skill: smoke [smke] (novice): Allows the casting of spells involving the sphere of smoke. Champions with knowledge of smoke spellcraft may not study ooze spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: steam [stea] (novice): Allows the casting of spells involving the sphere of steam. Champions with knowledge of steam spellcraft may not study ash spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: tactics [tact] (novice): This skill affects how well collected entities fight in concert. Only the highest tactics skill on each side is considered. Tactics provides a +1 defense and attack bonus per 3 levels of skill for *all* entities on a side. Further, each entity on the side with the highest tactics gains a -1 initiative bonus per three levels advantage in tactics. It costs $20 per turn to study. Only champions may learn this skill. This skill is a COMBAT skill.

Skill: tactics [tact] (1st): It costs $20 per turn to study. Only champions may learn this skill. This skill is a COMBAT skill.

Skill: tactics [tact] (2nd): It costs $20 per turn to study. Only champions may learn this skill. This skill is a COMBAT skill.

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Skill: thievery [thie] (novice): The skill of thievery subsumes all skills dealing in stealth, assassination, theft, and deceit. Champions skilled in thievery can move silently, steal items, spy on entities, sabotage buildings, or kill targets without engaging in combat. It costs $20 per turn to study. Only champions may learn this skill.

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Skill: thrown [thrw] (novice): The thrown weapons skill covers the use of weapons such as throwing axes, javelins, and spears. Each level of mastery of a thrown weapon gives a +1 strength bonus, and each 2 levels give a +1 damage bonus to the appropriate attacks. It costs $10 per turn to study. This skill is a COMBAT skill. This skill is an OFFENSIVE skill.

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Skill: void [void] (novice): Allows the casting of spells involving the sphere of void. Champions with knowledge of void spellcraft may not study mineral spellcraft. It costs $50 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MINOR sphere of magic.

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Skill: water [watr] (novice): Allows the casting of spells involving the sphere of water. Champions with knowledge of water spellcraft may not study fire spellcraft. It costs $40 per turn to study. Only champions may learn this skill. This skill is MAGICAL. This skill is a MAJOR sphere of magic.

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Skill: weaponsmith [weap] (novice): Allows the creation of any weapons except siege engines or bows. It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: bronze tool [btoo], club [club].

Skill: weaponsmith [weap] (1st): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: Item: iron tool [itoo], bronze axe [baxe], bronze broadsword [bswd], bronze dagger [bdag], bronze mace [bmac], bronze maul [bmau], bronze spear [bspe]

Skill: weaponsmith [weap] (2nd): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the making of: Item: steel tool [stoo], bronze javelin [bjav], iron axe [iaxe], iron bill [ibil], iron broadsword [iswd], iron dagger [idag], iron lance [ilan], iron mace [imac], iron maul [imau], iron pike [ipik], iron spear [ispe]

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Skill: weaving [weav] (novice): This skill allows the conversion of agricultural products such as cotton, flax and wool into cloth. It also includes the skills of leather working. It costs $15 per turn to study. This skill is a CRAFT skill.

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Skill: woodcraft [wood] (novice): Allows the foraging of herbs and other naturally occurring substances. Entities skilled in woodcraft are also stealthy. It costs $15 per turn to study. This skill is a CRAFT skill.

Skill: woodcraft [wood] (1st): It costs $15 per turn to study. This skill is a CRAFT skill.

Skill: woodcraft [wood] (2nd): It costs $15 per turn to study. This skill is a CRAFT skill.
Allows the harvesting of: Item: honey [hone], berena grass [bere], daan sap [daan], loracht moss [lora], nocht weed [noch], plorn root [plor], shilat cactus [shil], stera flower [ster], trela branch [trel]

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