Race: fire snakes [fsnk]
fire snakes are CREATURES.
Attack value: pierce damage, fire damage, base level: 0, engage: 4,
strength: 11 count: 1 strike rank: 9 speed: 11 APs: 5 damage: 2d4 base
range: 1 ammo: unlimited.
Race: giant beetles [gbee]
giant beetles are CREATURES.
Attack value: pierce damage, melee attack, base level: 0, engage: 3,
strength: 10 count: 1 strike rank: 10 speed: 15 APs: 7 damage: 3d6 base
range: 1 ammo: unlimited.
Race: hellhounds [hell]
hellhounds are CREATURES.
Attack value: pierce damage, melee attack, base level: 0, engage: 4,
strength: 14 count: 1 strike rank: 11 speed: 14 APs: 4 damage: 2d4 base
range: 1 ammo: unlimited;
Race: jungle cats [jcat]
jungle cats are CREATURES.
Attack value: slash damage, melee attack, base level: 0, engage: 4,
strength: 10 count: 1 strike rank: 7 speed: 8 APs: 4 damage: 1d6 base range:
1 ammo: unlimited.
Race: lions [lion]
lions are CREATURES.
Attack value: slash damage, melee attack, base level: 0, engage: 4,
strength: 10 count: 1 strike rank: 7 speed: 8 APs: 5 damage: 1d6 base range:
1 ammo: unlimited.
Race: wargs [warg]
wargs are CREATURES.
Attack value: pierce damage, melee attack, base level: 0, engage: 4,
strength: 13 count: 1 strike rank: 7 speed: 18 APs: 5 damage: 2d4 base
range: 1 ammo: unlimited;
Race: wild dogs [wdog]
wild dogs are CREATURES.
Attack value: pierce damage, melee attack, base level: 0, engage: 4,
strength: 11 count: 1 strike rank: 6 speed: 10 APs: 4 damage: 2d3 base
range: 1 ammo: unlimited.
Race: wolves [wolf]
wolves are CREATURES.
Attack value: pierce damage, melee attack, base level: 0, engage: 4,
strength: 11 count: 1 strike rank: 6 speed: 14 APs: 5 damage: 2d3 base
range: 1 ammo: unlimited.
Born of volcanic fires, these serpents of flame are usually found only in
volcanic regions or on the elemental plane of fire. However mages can
summon them using fire magic, and they make useful shock troops in
combat.
Mass/figure: 20
Capacities/figure: W: 28.
Size: small
Upkeep/figure: $8
Racial modifiers: Stealth -2.
Any of a number of horse to elephant sized insects with heavy carpaces and
large, needle-sharp jaws.
Mass/figure: 700
Capacities/figure: W: 800.
Size: extra large
Upkeep/figure: $40
Max unit size: 10
AP: 12, SP: 0, Life: 20 Initiative: 19.
Racial modifiers: Stealth -2, Tactics 2, Ambush 1.
This race has a combat advantage in: forest, fungal woods.
With dead black fur and glowing, ruby eyes, hellhounds are a fearsome
sight. Usually found on the plane of fire, they are sometimes summoned
by mages to serve as guardians or personal protection.
Mass/figure: 50
Capacities/figure: W: 60.
Size: small
Upkeep/figure: $25
Max unit size: 20
AP: 18, SP: 0, Life: 10 Initiative: 15.
Racial modifiers: Stealth 1, Observation 2, Tactics 1, Ambush 2.
Attack value: fire damage, base level: 0, engage: 0, strength:
10 count: 3 strike rank: 14 speed: -1 APs: 8 damage: 3d4 base range: 2
ammo: 4.
Usually found in the tropical regions, jungle cats are fierce hunters, and
can be tamed for use in battle.
Mass/figure: 150
Capacities/figure: W: 180, R: 160.
Size: extra large
Upkeep/figure: $20
Max unit size: 3
AP: 18, SP: 0, Life: 12 Initiative: 13.
Racial modifiers: Stealth 3, Observation 2, Tactics 1, Ambush 6.
This race has a combat advantage in: jungle.
Lions are quite common on the plains and hills of the tropical regions of
the world. They are not particularly aggressive, but will defend themselves
if attacked.
Mass/figure: 150
Capacities/figure: W: 180, R: 160.
Size: extra large
Upkeep/figure: $15
Max unit size: 3
AP: 18, SP: 0, Life: 12 Initiative: 13.
Racial modifiers: Stealth 1, Observation 2, Ambush 1.
This race has a combat advantage in: plain, jungle.
Like its more mundane cousin the wolf, the warg is found throughout the
world, though it is more common in the colder reaches. In battle it attacks
with both a fanged bite and a freezing breath that can instantly freeze the
target to death.
Mass/figure: 150
Capacities/figure: W: 220, R: 200.
Size: large
Upkeep/figure: $16
Max unit size: 20
AP: 18, SP: 0, Life: 8 Initiative: 13.
Racial modifiers: Stealth 2, Tactics 1, Ambush 2.
Attack value: ice damage, base level: 0, engage: 0, strength: 8
count: 1 strike rank: 9 speed: -1 APs: 3 damage: 3d6 base range: 2 ammo: 2.
This race has a combat advantage in: tundra, ice pack.
The wild dog is found in the tropical regions of the world. They travel in
large packs and can be can be tamed and used for hunting and combat.
Mass/figure: 60
Capacities/figure: W: 70, R: 65.
Size: small
Upkeep/figure: $10
Max unit size: 40
AP: 16, SP: 0, Life: 6 Initiative: 13.
Racial modifiers: Stealth 1, Ambush 1.
This race has a combat advantage in: plain.
The wolf is found throughout the world, though it is more common in the
colder reaches. They can be tamed and used for hunting and combat.
Mass/figure: 60
Capacities/figure: W: 70, R: 65.
Size: small
Upkeep/figure: $10
Max unit size: 20
AP: 16, SP: 0, Life: 6 Initiative: 13.
Racial modifiers: Stealth 1, Tactics 1, Ambush 1.
This race has a combat advantage in: tundra.
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